OK,
I found the solution :
Code:
foregroundView->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);
The foregroundView is now indeed transparent !
The next problem is how to handle mouse events throught it to be able to
control the backgroundScene throught the transparent parts of the
Hi all, and thanks in advance for any interest to this post.
I'm trying to build an application with multiple views and an overlay GUI.
I dediced to use the CompositeViewer to allow different scenes and manipulators
in each background views. Unfortunately, I don't manage to make the foreground
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