Sorry I'm not at my computer right now, so cannot give your more guidance at this point. I would try to check where the osgSim::Shapeattribute data is generated/read. Can you give me the shapeset used?
Also: what is it that you're after? As I've pointed out: osgEarth already has the means to
Hi Sebastian,
Will a possible solution be to traverse using NodeVistor, get the shapefile
data and render myself ??
Thank you!
Cheers,
Vinoth R
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Hi,
No it simply means you have to put some effort into this on your own. I've pointed you to a possible starting point.
Cheers
Sebastian
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Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.Am 17.02.17, 04:52, Vinoth Rajendran
Hi Sebastian,
Does it mean shapefile can't be rendered in my scenario ??
Thank you!
Cheers,
Vinoth
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Hi Vinoth,
osgdemd -d terrain.tif --building build.shp -o data.osg
VPB handles shapes differently. Take a look at the ShapeFilePlacer.cpp
and the use of the osgSim::ShapeAttributeList. From a glance it seems
this data is used to extrude the shape.
Cheers
Sebastian
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