Hi,
Thanks for the info, while I've used OSGConv to create IVE version of single
models in the past I could not find a batch function. Is there a batch switch
built in or can I use the directory switch like VPB uses for multiple input
files ?
I'm quite keen to give the DXT etc compression a go
Hi,
Currently we're using 3DS models (entire city's) with TGA imagery for textures.
At the initial run of the database in the viewer we build ive's of all the
models and associated LOD's - I'm guessing (in absence of our developers who
are on holiday) that we're using OSGConv to convert the
On 3/9/2010 12:47 PM, Colin Knowles wrote:
Hi,
Currently we're using 3DS models (entire city's) with TGA imagery for
textures. At the initial run of the database in the viewer we build ive's of
all the models and associated LOD's - I'm guessing (in absence of our
developers who are on
Chris 'Xenon' Hanson wrote:
There are two kind of compression you're maybe mixing up here. OSGConv can
compress the
texture data using the DXT/S3TC style compression method. This reduces the
texture size
both in memory (and on disk, when stored in a compatible way). The other is
just
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