lq37 wrote:
Hi,
Thank you Glenn !
Please tell me how to use local up vector to set the orientation
(pitch,roll,yaw) of my model.
Thank you!
Cheers,
Lv
Already solve the orientation issue,Thanks everyone!
Only the height issue remain.
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Glenn Waldron wrote:
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the ellipsoid,
but the actual polygons in the terrain model are just a tessellated
approximation of that ellipsoid. So if you want the point on the triangulated
surface, you have to convert to XYZ and
On Sun, Dec 6, 2009 at 7:53 AM, Lv Qing donlvq...@msn.com wrote:
Glenn Waldron wrote:
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the
ellipsoid, but the actual polygons in the terrain model are just a
tessellated approximation of that ellipsoid. So if you want the
Hi,
Thank you Glenn !
Thank you!
Cheers,
Lv
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20979#20979
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Hi,
I have build a geocentric coordinate earth model using VPB and want to put a
simple model on the suface of the earth.
I use the convertLatLongHeightToXYZ function to convert the
BLH(Lat,Long,Height) of the simple model to XYZ of the
geocentric coordinate system.The result of X and Y seems
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the ellipsoid,
but the actual polygons in the terrain model are just a tessellated
approximation of that ellipsoid. So if you want the point on the
triangulated surface, you have to convert to XYZ and then clamp down to
the surface
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