I'm looking to collect some sample code from OSG users (if this code is
shareable) for some basic lighting examples done purely in GLSL. If
anyone is willing to share this (I can certainly adapt it, so there's no
need to modify it), I'd be grateful.
What I'm looking for mainly is how lighting code
Hi Jeremy,
you might take a look at ShaderGen utility from
http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34
while not being intergrated with osg - you may extract glsl shaders from
there and adapt them accordingly.
Regards
Sergey
___
Hi Jeremy,
>Did you ever get your thing figured out? :
oh, yes, sorry forgot to write. Just two days ago did turn to this.
I added multiplier
gl_FragColor = (col + (1.0 - col.a) * frag) * 1.9 * pangoAlpha;
to resolve my problems.
the overall problem was that I use several surfaces with alph
osgShadow::StandardShadowMap has a straightforward GLSL implementation
of standard OpenGL lighting.
On 6/23/2011 1:24 PM, Jeremy Moles wrote:
> I'm looking to collect some sample code from OSG users (if this code is
> shareable) for some basic lighting examples done purely in GLSL. If
> anyone is
On Thu, 2011-06-23 at 13:24 -0400, Jeremy Moles wrote:
> I'm looking to collect some sample code from OSG users (if this code is
> shareable) for some basic lighting examples done purely in GLSL. If
> anyone is willing to share this (I can certainly adapt it, so there's no
> need to modify it), I'd
Hi,
i've written a couple of GLSL shaders for different BRDF models and would like
to share them with others.
Cheers,
Stephan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41039#41039
___
osg-user
On 6/29/2011 11:32 AM, Stephan Irgenfried wrote:
> Hi,
> i've written a couple of GLSL shaders for different BRDF models and would
> like to share them with others.
Is it something you could put on the OSG wiki?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alph
On Wed, 2011-06-29 at 19:32 +0200, Stephan Irgenfried wrote:
> Hi,
>
> i've written a couple of GLSL shaders for different BRDF models and would
> like to share them with others.
>
> Cheers,
> Stephan
No attachment. :(
> --
> Read this topic online here:
> http://forum.openscen
On Wed, 2011-06-29 at 22:51 +0400, Sergey Kurdakov wrote:
> Hi Jeremy,
>
>
> you might take a look at ShaderGen utility from
>
>
> http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34
>
>
> while not being intergrated with osg - you may extract glsl shaders
> from there
9 matches
Mail list logo