Hi all,
When i used osgppu i've experienced several frames delay (1 to 3 frames, not
sure if this delay is persistent or it shows up from time to time, threading
mode is singlethreaded) between content of input textures and units output,
f.e. first several rendering frames can output some color
Ignore pbo part, didnt know it used for external processing, and i dont use it.
14.03.2011, 17:56, "Sergey Polischuk" :
> Hi all,
>
> When i used osgppu i've experienced several frames delay (1 to 3 frames, not
> sure if this delay is persistent or it shows up from time to time, threading
> mode
Hi all,
I've also experienced a delay issue when using osgPPU combined with Delta3D.
All the examples (like the glow) which requires 2 different paths and a
final unit combining them,
show an offset of at least one frame between the 2 rendering paths.
Delta3D should not interfere here, as it lea
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