J.P. Delport wrote:
Hi,
Thomas Simon wrote:
Thanks for your interest and help
The wiimotion plus gives 3 around-axis speeds which I transforme into
angles the fact is that the pat keep turning around the OSG basic
are you manually integrating the angular rates? If so, I'd also sugges
Hi,
Thomas Simon wrote:
Thanks for your interest and help
The wiimotion plus gives 3 around-axis speeds which I transforme into
angles the fact is that the pat keep turning around the OSG basic
are you manually integrating the angular rates? If so, I'd also suggest
looking at quaternions...
Thomas Simon wrote:
Thanks for your interest and help
The wiimotion plus gives 3 around-axis speeds which I transforme into angles
the fact is that the pat keep turning around the OSG basic axis and not in the
wiimote basic axis.
I also think that I got a gimbal lock :(
I try a makeRotate wi
Thanks for your interest and help
The wiimotion plus gives 3 around-axis speeds which I transforme into angles
the fact is that the pat keep turning around the OSG basic axis and not in the
wiimote basic axis.
I also think that I got a gimbal lock :(
I try a makeRotate with an old X-axis (for
Hi Thomas,
I really not sure what the problem is. Is it simply that the Wiimote
has a different orientation of X, Y, Z? Is it left or right hand rule?
Either way this should be a straight forward issue of just setting up
the rotations in the correct order, and if required adding an extra
rotatio
Hi,
There is my problem: I need to rotate a model on the 3 axis (X,Y and Z) I
already have the angles corresponding of the rotation on the axis.
I try differents methods to have a good result
It doesnt follow the orientation of my Wiimote Motion plus (It s a project
about manipulate a model loo
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