Hi,
I am developing a scientific visualization application using Qt and
Openscenegraph. I am trying to create a 3D osg::Image to add to an osgVolume.
I am having problems allocating the image data when I call the allocateImage
member function (see the code snippet below).
The allocation work
Hi Josiah,
Without a stack trace it's very hard to know exactly what is amiss.
My best guess is memory allocation error that isn't being handling
elegantly. Have a look into the Image::allocateImage() implementation
to see what is happening during the allocation.
As check on paper how much memor
Hi
Josiah
Am 22.07.2016 um 13:00 schrieb Josiah Jideani:
Hi,
I am developing a scientific visualization application using Qt and
Openscenegraph. I am trying to create a 3D osg::Image to add to an osgVolume.
I am having problems allocating the image data when I call the allocateImage
mem
Hi SMesserschmidt
I think you are right about the size issue.
With sizes less than 640, the getTotalImageSizeIncludingMipmap() function
returns the correct size that is 640 x 640 x 640 x 4 x 4.
With sizes between 640 and 1024 it returns the wrong size that is even less
than the maximum size of
Am 25.07.2016 um 09:13 schrieb Josiah Jideani:
Hi SMesserschmidt
I think you are right about the size issue.
With sizes less than 640, the getTotalImageSizeIncludingMipmap() function
returns the correct size that is 640 x 640 x 640 x 4 x 4.
With sizes between 640 and 1024 it returns the wrong
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