osgVRPN provides camera manipulator and transform node, which can be
controlled by 3Dx devices or other 6DOF controllers. You could easily
lift the essential code directly if you dont want to use VRPN; see
TrackerTransform and TrackerManipulator at
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/o
Navigator data.
>
> Thanks
>
>
> --- En date de : Mer 4.6.08, Robert Osfield <[EMAIL PROTECTED]> a
> écrit :
>
> De: Robert Osfield <[EMAIL PROTECTED]>
> Objet: Re: [osg-users] 3Dconnexion manipulator
> À: [EMAIL PROTECTED], "OpenSceneGraph Users"
Hi,
I want to set the Camera's ViewMatrix manually myself given the SpaceNavigator
data.
Thanks
--- En date de : Mer 4.6.08, Robert Osfield <[EMAIL PROTECTED]> a écrit :
De: Robert Osfield <[EMAIL PROTECTED]>
Objet: Re: [osg-users] 3Dconnexion manipulator
À: [EMAIL PROTECTED]
Hi Monia,
It's not clear what you actually want to do with your system - is it
that you want objects in the scene controlled by the SpaceNavigator or
is that you don't want the usual CameraManipulator but set the
Camera's ViewMatrix manually yourself given the SpaceNavigator data?
Robert.
On Wed
Hi ,
I have a SpaceNavigator device and I succeeded to get the translation and the
quaternion matrix. In my application, I have a camera manipulator (using mouse
and keyboard) and I want to add the spaceNavigator.
in each frame, the quat matrix and the translation vector are updated.
Would you
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