Thanks everybody. It looks like NVidia might be my best choice still. Will
keep an eye
on the situation.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"Ther
Chris,
We regularly test osgEarth against ATI cards. For the most part things work
fine; there are a couple issues though:
- The GLSL compiler on ATI is strict, whereas NVIDIA's is very forgiving.
Not a bad thing, but underscores the importance of testing on ATI
- Uniform array addressing is han
Hi,
I'm working with both ATI/AMD and nVidia hardware, almost on a daily basis.
I've had a lot of bugs with AMD drivers with regards to GLSL shader
development, mainly in the compiler. It's been six months I am working with
them to help them fix bugs, which they have done, but I still have a few
Hi Chris,
we are using on our helicopter flight simulator build with osg 2.9.11
the ATI Radeon HD5870 withh ATI Eyefinity 6 with 1 Go of DDR5 under
Windows 7. I agree with J-S on the fact that the drivers are much more
stable than before in concern of OpenGL. However the ATI Catalyst
drivers
Hi Chris,
I'm projecting to get a new development system in the next year or so, which
means about
6 months of planning before I buy something.
Wow, you're a very cautious consumer! :-)
I've been on Nvidia for the last few years, and have been mostly happy with
the driver
support, bu
I'm projecting to get a new development system in the next year or so, which
means about
6 months of planning before I buy something.
I've been on Nvidia for the last few years, and have been mostly happy with
the driver
support, but I'm looking toward ATI/AMD again because NVidia's OpenCL 6
6 matches
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