Hi,
When you put a node under a matrixTransform, this node will be deplaced and
transformed depending on the MatrixTransform. This behavior is totaly
adapted to the scene graph.
If you want your node to stay a the same place, you will need to add it in
an other place, or you will have to move it
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió:
If you want your node to stay a the same place, you will need to add it in
an other place, or you will have to move it first at the opposed
transformation of your matrixtransform nodes, and after that add it to
them...
...or leave
If I understand your problem correctly, the general approach would be to
compute the coordinate system matrix local to a group prior to a move (with
computeWorldToLocal) - call it A - then to move the node, recompute the
coordinate system in the new location - call this B - and apply the correct
Hi there,
Firstly thanks for useful replies. I know, this programmatic operation is
clumsy but I don't know any way to reorganize my 3d model structure. So I am
trying to handle my model's components and then I will write the created
scene in osg format. Then I can traverse the scene easily.
I
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