Hi there,
Firstly thanks for useful replies. I know, this programmatic operation is
clumsy but I don't know any way to reorganize my 3d model structure. So I am
trying to handle my model's components and then I will write the created
scene in osg format. Then I can traverse the scene easily.
I su
If I understand your problem correctly, the general approach would be to
compute the coordinate system matrix local to a group prior to a move (with
computeWorldToLocal) - call it A - then to move the node, recompute the
coordinate system in the new location - call this B - and apply the correct
ma
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió:
> If you want your node to stay a the same place, you will need to add it in
> an other place, or you will have to move it first at the opposed
> transformation of your matrixtransform nodes, and after that add it to
> them...
...or lea
Hi,
When you put a node under a matrixTransform, this node will be deplaced and
transformed depending on the MatrixTransform. This behavior is totaly
adapted to the scene graph.
If you want your node to stay a the same place, you will need to add it in
an other place, or you will have to move it
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