Hi Harash,
floating point formats are not available for all pixel formats. Have
a look at the OpenGL specs/extension registry on the topic of float
textures to see what floating point formats are supported.
Robert.
On Fri, Oct 17, 2008 at 8:28 AM, Harash Sharma <[EMAIL PROTECTED]> wrote:
> Hi a
Hi all,
I am facing a problem in accessing the floating point texture within a
fragment shader. I have some 2D floating point array that I wish to access
within the Fragment Shader. For the purpose,
1. I have created an image with the pixel format GL_LUMINANCE and data type of
GL_FLOAT.
2 matches
Mail list logo