I have been working on tracking down why my application seg faults. The
code seems to be trying to delete a GL buffer that does not exist. The
problematic code is, to the best of my knowledge, the same as that found in
osgViewer::Renderer::flushAndCompile(). I have that code in postFrame() as
Ja
Levi Swartzentruber wrote:
Those comments were very helpful. I am able to get the VR Juggler
application to display the PagedLOD properly but I still have one
problem. I can only move a set distance around the terrain before the
program seg faults. The line that causes the problem is
"osgSc
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