Very good advice indeed. Thank you.
Maia
Terry Welsh wrote:
> Don't forget to make good use of level-of-detail. Your distant
> objects can be extremely simple in a case like this. Also, if you
> have transparency in any of your objects, make sure to remove it from
> the low-LOD versions so the
Don't forget to make good use of level-of-detail. Your distant
objects can be extremely simple in a case like this. Also, if you
have transparency in any of your objects, make sure to remove it from
the low-LOD versions so they don't get put in the transparent bin and
sorted.
--
Terry Welsh
mogum
Hi,
Thank you very much for the advice, we will try this.
Cheers,
Maia
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47570#47570
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Hello Maia,
One solution would be to place everything in a modeler and export as a whole
but we need to interact (i.e. pick) with some objects on the shelves.
This is the best option I think. The simplest solution is to create the
shelves and objects in a modeling program, name the objects
Hi,
We'd like to create several grocery shelves with very large number of objects.
I am looking for some advices on how to read and to place these objects with
OSG. I found osgEdit but is it still active ?
After reading tutorials, I only found how to read few objets and place each
object in a
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