Re: [osg-users] Advice requested: Is OSG what I need for my project?

2018-09-24 Thread Johny Canes
Hi, No absolutely do not use Osg. It may not be mentioned, but Osg is quite heavyweight. Osg is a render engine, not a scene graph, whatever that is. Shockingly, people don't even use Osg because it is a scene graph. We use it because it thinly abstracts(?)OpenGL, and leaves you with a looot o

Re: [osg-users] Advice requested: Is OSG what I need for my project?

2018-09-13 Thread Chris Hanson
Seconded, yes. You can also potentially make hierarchical structures of the graph to improve the performance of the intersection process. You would not need ODE. You could even construct an OSG loader to deserialize the sphereville graph natively so that you could use OSG's databasepager and LOD

Re: [osg-users] Advice requested: Is OSG what I need for my project?

2018-09-13 Thread Jan Ciger
On Thu, 13 Sep 2018 at 14:45, Scott Schultz wrote: > ;tldr version: > > Given a start point and end point, can OSG give me a list of collisions > with geometry along the specified line segment? > > Sure it can do that. There is even an example in the repository for it: https://github.com/opensce

[osg-users] Advice requested: Is OSG what I need for my project?

2018-09-12 Thread Scott Schultz
;tldr version: Given a start point and end point, can OSG give me a list of collisions with geometry along the specified line segment? Longer use-case explanation: I have a serialized scene graph from a defunct online game client. The game assets have been repurposed into a XMPP chat program t