Hi,
No absolutely do not use Osg. It may not be mentioned, but Osg is quite
heavyweight.
Osg is a render engine, not a scene graph, whatever that is.
Shockingly, people don't even use Osg because it is a scene graph. We use it
because it thinly abstracts(?)OpenGL, and leaves you with a looot o
Seconded, yes.
You can also potentially make hierarchical structures of the graph to
improve the performance of the intersection process.
You would not need ODE.
You could even construct an OSG loader to deserialize the sphereville graph
natively so that you could use OSG's databasepager and LOD
On Thu, 13 Sep 2018 at 14:45, Scott Schultz wrote:
> ;tldr version:
>
> Given a start point and end point, can OSG give me a list of collisions
> with geometry along the specified line segment?
>
>
Sure it can do that. There is even an example in the repository for it:
https://github.com/opensce
;tldr version:
Given a start point and end point, can OSG give me a list of collisions with
geometry along the specified line segment?
Longer use-case explanation:
I have a serialized scene graph from a defunct online game client. The game
assets have been repurposed into a XMPP chat program t
4 matches
Mail list logo