Hi All
This may be a slightly dumb question but I can't seem to get alpha blending
to work on IOS. I've just finished porting my windows code (which works
fine) over to IOS but now my Hud Objects alpha doesn't seem to work.
The code I use to enable alpha blending on my hud objects is
osg::Bl
Hi Thomas,
Am 28.03.11 22:40, schrieb Thomas Hogarth:
> Has anyone used alpha blending on IOS successfully? I could have sworn I
> have in the past but I've been at this for about two hours now with no luck.
I had alpha blending working on IOS, but I used vertex-colors, not
materials, and everyth
Hi, Thomas Try setting BlendFunc to stateset also. I think you'll want something like osg::BlendFunc(ONE_MINUS_SRC_ALPHA, SRC_ALPHA); Cheers,Sergey. 29.03.2011, 00:40, "Thomas Hogarth" :Hi All This may be a slightly dumb question but I can't seem to get alpha blending to work on IOS. I've just fini
Hi Stephan
Problem solved, I created a .osg file in 3DS Max with a transparent material
and that worked. The only difference I could see between that files stateset
and my hud objects stateset was that Lighting was enabled. So I re enabled
lighting on my hud object and now the alpha blending is wo
Hi Sergey
Thanks for the tip, I did try that but still no luck, turned out to be that
lighting was disabled. I just sent another message with a bit more info.
Thanks again
Tom
PS
I'll quickly test if it was a combination of the two.
On 29 March 2011 10:32, Sergey Polischuk wrote:
> Hi, Thoma
Just to confirm
It was only the Lighting issue, although Sergey's tip is still a good one
Tom
On 29 March 2011 10:35, Thomas Hogarth wrote:
> Hi Sergey
>
> Thanks for the tip, I did try that but still no luck, turned out to be that
> lighting was disabled. I just sent another message with a bi
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