: Cedric Pinson [mailto:morni...@plopbyte.net]
Sent: Mon 3/23/2009 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animating vertices in a Geode
Hi Laurence,
Before i dig into can you give the stacktrace to have an idea where
it crashes ?
Cheers,
Cedric
Laurence Muller wrote:
Hi Cedric
Pinson [mailto:morni...@plopbyte.net]
Sent: Mon 3/23/2009 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animating vertices in a Geode
Hi Laurence,
Before i dig into can you give the stacktrace to have an idea where
it crashes ?
Cheers,
Cedric
Laurence Muller wrote:
Hi Cedric
Hi Laurence,
You can easily do it with morphgeometry:
- define two geometry with morphgeometry
- use an custom update callback that use an ease motion to control the
ratio of geometry to use
Would be great to make an example with it, it will help others users.
Cheers,
Cedric
Laurence Muller
Hi Cedric,
I tried to create a simple project based on the 'osganimationmorph' demo
as Robert Osfield suggested.
Instead of loading the geometries from a *.osg file, I define two new
geometries (both quads but on a different position). These geometries
are added as a drawable to the
Hi Laurence,
Before i dig into can you give the stacktrace to have an idea where it
crashes ?
Cheers,
Cedric
Laurence Muller wrote:
Hi Cedric,
I tried to create a simple project based on the 'osganimationmorph'
demo as Robert Osfield suggested.
Instead of loading the geometries from a
: l.y.l.mul...@uva.nl
-Original Message-
From: Cedric Pinson [mailto:morni...@plopbyte.net]
Sent: Mon 3/23/2009 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animating vertices in a Geode
--
Laurence Muller (M.Sc.)
Informatics
the previous reply, I made a mistake while attaching the
file... ;\
-Original Message-
From: Cedric Pinson [mailto:morni...@plopbyte.net]
Sent: Mon 3/23/2009 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Animating vertices in a Geode
Hi Laurence,
Before i dig into can you give
-users] Animating vertices in a Geode
Hi Laurence,
Before i dig into can you give the stacktrace to have an idea where it
crashes ?
Cheers,
Cedric
Laurence Muller wrote:
Hi Cedric,
I tried to create a simple project based on the 'osganimationmorph'
demo as Robert Osfield suggested
I think you just need to use update callback for your geometry, in this
callback you set the vertex array with the new locations and then call
dirty() to ensure the update of the display list.
Guy.
Hi,
In the application I am working on, I am trying to create a smooth
(transition) animation
HI Laurence,
In svn trunk there is support for morphing between geometries so have a look
at this. See osganimationmorph.
Robert.
2009/3/20 Laurence Muller l.y.l.mul...@uva.nl
Hi,
In the application I am working on, I am trying to create a smooth
(transition) animation on the vertices
Hi,
In the application I am working on, I am trying to create a smooth
(transition) animation on the vertices inside an object.
Example:
I have included an illustration to make my problem a bit more clear. The
current scene contains one geode with a geometry attached.
The geometry is filled
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