Has anyone used the Anti-Grain library in OpenSceneGraph? I would like to get
a better looking text display than the osgText node kit does.
http://www.antigrain.com/index.html
Thanks, Kurt
_
Windows Live™ Hotmail®…more than jus
On Tue, 2009-01-27 at 11:06 -0500, Kurt Sierens wrote:
> Has anyone used the Anti-Grain library in OpenSceneGraph? I would
> like to get a better looking text display than the osgText node kit
> does.
If you're using Linux, you need to help me with osgPango. :) I have this
same goal, and you can
implementation gives a rather
chunky result at times.
> Date: Tue, 27 Jan 2009 11:17:11 -0500> From: Jeremy Moles
> > Subject: Re: [osg-users] Anti-Grain and
> OpenSceneGraph> To: OpenSceneGraph Users
> > Message-ID:
> <1233073031.3353.40.ca...@dhcp196.emperorlin
ut we appear
to be the minority.
> > Date: Tue, 27 Jan 2009 11:17:11 -0500
> > From: Jeremy Moles
> > Subject: Re: [osg-users] Anti-Grain and OpenSceneGraph
> > To: OpenSceneGraph Users
> > Message-ID: <1233073031.3353.40.ca...@dhcp196.emperorlinux.com>
> > Conte
Jeremy, Kurt,
I care too!
I admit, I've been lurking on the font quality issues because in our apps I
have very tight control of the text size and positioning, so can tweak the
placement/resolution to get the right look. However developments in this
area wld be extremely valuable to me in the lon
Hi Jeremy, Kurt, and David,
I care too;) In our application we render text as polygon meshes and
outlines using FTGL (http://homepages.paradise.net.nz/henryj/code/). The
problem with this approach is that FTGL is a pure rendering library and
does not have any support for complex scripts (i.e.
-fast text. :) osgPango
is good if you're willing to sacrifice a _bit_ of speed (it is slower
since I'm not using a custom render function, just special setups of
osg::Geometry) for font quality instead, particularly 2D pixel-aligned
quality.
> > > Date: Tue, 27 Jan 2009 11:17:11
Jeremy,
Does osgPango support complex scripting for Arabic, etc.?
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Wed, Jan 28, 2009 at 8:55 AM, John Vidar Larring
wrote:
> Hi Jeremy, Kurt, and David,
>
> I care too;) In our application we render text as polygo
On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote:
> Jeremy,
>
> Does osgPango support complex scripting for Arabic, etc.?
The question really is, "does Pango support complex scripting" and the
answer is yes. :) osgPango is just a Texture "caching" layer for speed
and flexibility in OpenGL.
Thanks Jeremy. This Arabic should translate roughly to "user interface":
التربيط التبادلي للمستخدم
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Wed, Jan 28, 2009 at 2:17 PM, Jeremy Moles wrote:
> On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote:
> >
Classification: UNCLASSIFIED
Caveats: NONE
We're using glBitmap for 2d axially aligned text.
Some infrastructure allows us to take advantage of Unicode TTF glyphs
using user defined sizes.
It's the same approach, but far more efficient, as glutBitmapCharacter.
Bob
Classification: UNCLASSIFIED
/humility off
Just wanted to share some screenshots with you guys:
http://cubicool.plopbyte.net/arabic.png
http://cubicool.plopbyte.net/markup.png
http://cubicool.plopbyte.net/markup-wireframe.png
The arabic.png screenshot is from a request earlier.
The markup PNG's demonstrate a feature I just
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