Hi Brian,
On Fri, Aug 19, 2011 at 9:47 PM, Brian Keener
bkee...@thesoftwaresource.com wrote:
So how would I tell configure and make to use the OPenSceneGraph
version instead of the opengl and glu libraries that are already in my
Cygwin install as it does seem to see them and want to use them
Robert Osfield wrote:
HI Brian,
On Tue, Aug 16, 2011 at 10:12 PM, Brian Keener
bkee...@thesoftwaresource.com wrote:
Well that makes the X11 version perfectly with standard Cygwin
installed and my one change to cmakelists.txt in osgViewer source.
Still cannot get it to build though
HI Brian,
On Tue, Aug 16, 2011 at 10:12 PM, Brian Keener
bkee...@thesoftwaresource.com wrote:
Well that makes the X11 version perfectly with standard Cygwin
installed and my one change to cmakelists.txt in osgViewer source.
Still cannot get it to build though with opengl32 and glu and build a
Skai Ware wrote:
Hi Brian,
Compiling OSG 3 with cygwin is perhaps today not feasible due
to the objectives from cygwin team to remove the WIN32 define.
Have you tried to cmake OSG with
cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1
Well that makes the X11 version perfectly with standard Cygwin
Hi Brian,
A second question : have you installed some packages from the cygwinports
project (which provide much more packages than the official cygwin project) ?
Cheers,
Skai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42054#42054
Hi Brian,
Compiling OSG 3 with cygwin is perhaps today not feasible due to the
objectives from cygwin team to remove the WIN32 define.
Have you tried to cmake OSG with
cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1
?
Regards,
Skai
--
Read this topic online here:
I attempted to get OSG to compile in Cygwin and I finally got an X11
version to compile. I had problem with osgViewer which did not seem to
want to add the libraries X11 and Xrandr even though it saw them. I
could add the libraries to link.txt for the modules that failed and
then execute and
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