Hi Brian,
On Fri, Aug 19, 2011 at 9:47 PM, Brian Keener
wrote:
> So how would I tell configure and make to use the OPenSceneGraph
> version instead of the opengl and glu libraries that are already in my
> Cygwin install as it does seem to see them and want to use them but I'm
> not sure.
CMake's
Robert Osfield wrote:
> HI Brian,
>
> On Tue, Aug 16, 2011 at 10:12 PM, Brian Keener
> wrote:
> > Well that makes the X11 version perfectly with standard Cygwin
> > installed and my one change to cmakelists.txt in osgViewer source.
> >
> > Still cannot get it to build though with opengl32 and glu
HI Brian,
On Tue, Aug 16, 2011 at 10:12 PM, Brian Keener
wrote:
> Well that makes the X11 version perfectly with standard Cygwin
> installed and my one change to cmakelists.txt in osgViewer source.
>
> Still cannot get it to build though with opengl32 and glu and build a
> non X11 but Windows ver
Skai Ware wrote:
> Hi Brian,
> Compiling OSG 3 with cygwin is perhaps today not feasible due
> to the objectives from cygwin team to remove the WIN32 define.
> Have you tried to cmake OSG with
> cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1
>
Well that makes the X11 version perfectly with standard Cygw
Hi Brian,
Compiling OSG 3 with cygwin is perhaps today not feasible due to the
objectives from cygwin team to remove the WIN32 define.
Have you tried to cmake OSG with
cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1
?
Regards,
Skai
--
Read this topic online here:
http://forum.openscenegra
Hi Brian,
A second question : have you installed some packages from the cygwinports
project (which provide much more packages than the official cygwin project) ?
Cheers,
Skai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42054#42054
___
I attempted to get OSG to compile in Cygwin and I finally got an X11
version to compile. I had problem with osgViewer which did not seem to
want to add the libraries X11 and Xrandr even though it saw them. I
could add the libraries to link.txt for the modules that failed and
then execute and
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