[osg-users] AutoTransform scale to screen algorithm - reference?

2011-06-14 Thread Frank Palazzolo
Hi, Is there any reference for the calculations in AutoTransform::accept(), when getAutoScaleToScreen() is true? It seems to do the right thing, but I really need to understand how it works for an application. Thank you! Cheers, Frank -- Read this topic online here:

Re: [osg-users] AutoTransform scale to screen algorithm - reference?

2011-06-14 Thread Paul Martz
Reference as in a research paper? As far as I know, AutoTransform's calculations are just linear algebra and a firm grasp of the OpenGL transformation pipeline. Both OpenGL Programming Guide (red book) and OpenGL Distilled (my book) describe the transform pipeline found in OpenGL =3.0, and

Re: [osg-users] AutoTransform scale to screen algorithm - reference?

2011-06-14 Thread Frank Palazzolo
As I look at it some more, the good news is that I think I understand the part I needed to know about. :) That said, I'm curious about the stuff going on when you have _autoScaleTransitionWidthRatio set to non-zero (default is 0.25), and then set _minimumScale or _maximumScale away from their

Re: [osg-users] AutoTransform scale to screen algorithm - reference?

2011-06-14 Thread Frank Palazzolo
It's the block of code that starts here: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osg/AutoTransform.cpp#L232 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40499#40499