[osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
Hello I can not solve the problem ... I'm using FBX file with animation character (osgAnimation :: BasicAnimationManager) The problem is that if I look at the "feet" of the character, then everything is fine, but if I look up, the whole character disappears. Another problem is that the osgUtil ::

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Robert Osfield
Hi Maxim, I'm don't have experience with FBX + osgAnimation so can't provide any direct assistance. I am surprised you are using the old and deprecated IntersectVisitor rather modern IntersectionVisitor. I don't know if this might make a difference but it's worth changing over. Robert. On 24

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
Thank you for your help. The problem is that if I look at the "feet" of the character, then everything is fine, but if I look up, the whole character disappears? 2014-02-25 1:46 GMT+06:00 Robert Osfield : > Hi Maxim, > > I'm don't have experience with FBX + osgAnimation so can't provide any > d

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem. Object based on the osgAnimation :: BasicAnimationManager "not visible" to IntersectionVisitor ( 2014-02-25 9:35 GMT+06:00 Maxim Gammer : > Thank you for your help. > > The problem is that if I look at the "feet" of the c

Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-04-17 Thread Robert Osfield
Hi Maxim, On 25 February 2014 05:29, Maxim Gammer wrote: > I used the osgUtil :: IntersectionVisitor, but it did not fix the problem. > Object based on the osgAnimation :: BasicAnimationManager "not visible" to > IntersectionVisitor ( Perhaps the osgAnimation author, Cedric Pinson, might have an