Michail Lanam writes:
Hello.
How do i split animations in Blender so they can be exported as separate by
osgExport? Also how do i join multiple object animations in one?
Like, nathan.osg has different animations, not just one continuous animation,
nor he has separate animations for each
Hi,
Here the blender file related to nathan
http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend
Maybe it will helps
Cheers,
Cedric
On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote:
Michail Lanam writes:
Hello.
How do i split animations in Blender
Alberto Luaces wrote:
Hi Michail,
In blender, you have to create several different animations in the
Action editor. As for joining/splitting existing animations, I'm not
sure how to do that. Maybe you can copy several channels to other
animation...
--
Alberto
The export works only
Hi Alberto,
Yes Ipo as Action does not works, but you should be able to export ipo
assigned to object. I have added some python script in pokme to merge
ipo with bones animation but after the exporter step.
In blender 2.5 animation system has been refactored so I guess It will
be easier to
Cedric Pinson wrote:
Yes Ipo as Action does not works, but you should be able to export ipo
assigned to object. I have added some python script in pokme to merge
ipo with bones animation but after the exporter step.
And again, suddenly, it comes to the beginning of the thread as i don't see
Hi,
Back to the first question the anwser is that you can't carry multiple
ipo to an object.
I added extra code in pokme to manage this cases but it's specific to my
pipeline.
I dont remember all the details so best is to look inside pokme project.
Cedric
On Wed, 2010-10-06 at 18:10 +0200,
Hello.
How do i split animations in Blender so they can be exported as separate by
osgExport? Also how do i join multiple object animations in one?
Like, nathan.osg has different animations, not just one continuous animation,
nor he has separate animations for each geode.
Thanks.
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