[osg-users] Blender osgExport nodemask

2010-12-16 Thread Riccardo Corsi
Hi Cedric and all, I'm currently using Blender and osgExport and I've seen that the exporter doesn't assign any nodemask to the exported scenegraph. Setting nodemasks from blender might be useful to identify/preprocess some imported models in osg. I'm a total noob in python, but the modified

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Cedric Pinson
Hi Ricky, Sure it could make sense to setup a default nodemask when exporting from the gui. I can't apply your patch in the current state. It would need to be more general, like putting it in the gui or option ... I have added an issue

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Riccardo Corsi
Hi Cedric, of course the patch doesn't make sense like this, if I get a chance to work more on that I'll share the code. Thanks, ricky On Thu, Dec 16, 2010 at 14:19, Cedric Pinson cedric.pin...@plopbyte.netwrote: Hi Ricky, Sure it could make sense to setup a default nodemask when exporting