thank you very much for your reply Robert.
Sorry to reply late. I finally got it working.
At the end i used texture3D instead of texture2D.
One problem i had with texture was shadowing. Originally, i used ShadowMap, but
some reason, the second texture never show up. the shadowmap doesn't seems
Hi Brian,
To do multi-texturing you simple need to assign a texture coordinate
array per texture unit you want to address, with a texture coord per
vertex. So if you want two texture's you'll need to assign two
texture arrays. The method to use is
osg::Geometry::setTextureCoordArray(unit,
Hi Alberto
Thank you very much for your quick response.
One of the reason our team has to do it via open scene graph is because our
program has to modified the triangle mesh in real time, this include additional
or removal or triangles. Therefore, (I may be wrong, because i m very new to 3D
Brian Tse writes:
Currently, I build a triangle mesh in osg (eg. triangle mesh is a
teddy bear model)
I want to implement 2 texture (eg. hair.jpg and skin.jpg)
Is there a way i can blend 2 texture together on one single triangle
mesh? (eg. hair.jpg showing on one side of the teddy bear
Hi All
I am very new to Open Scene Graph and please accept my apology if this is a
very obvious question. Your answer is grateful appreciated.
Currently, I build a triangle mesh in osg (eg. triangle mesh is a teddy bear
model)
I want to implement 2 texture (eg. hair.jpg and skin.jpg)
Is there
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