Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-05-04 Thread Enrico Raue
Hello all OSG users, We will be at ITEC in Brussels the 12/5 - 14/5 in booth B132. Come and have a closer look at our new version of Blueberry3D. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11302#11302

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-04-14 Thread Enrico Raue
Hello Christian, Bionatics have several game developers as customers. But for the moment there are no games on the market using Blueberry3D technology. All trees have been planted automatically according to procedural rules set by the user in the Editor. Blueberry3D works with Terrain Classes

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-04-10 Thread Enrico Raue
Hello everybody, There is a new video on-line. [/url] http://www.bionatics.com/Blueberry3DGallery.php?category=31id=12 You will see Blueberry3D unique management of leaf-level detail and planetary-level coverage making it possible to move seamlessly from a high-orbit view of the whole Earth

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-04-10 Thread Christian Buchner
Most Impressive. I would like to see this technology to get used in Flight Simulators Not the military and professional ones - but those that everyone can buy off the shelf at the local software store. Have the 3D buildings and trees been planted with an automated process or was this edited by

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-20 Thread Enrico Raue
Hi, First I would like to correct previous post, claiming Blueberry3D is a core library and cant be used as it is. Blueberry3D is a commercial off the shelf product with 3 main modules for REAL-TIME simulation. The Blueberry3D Editor, the Blueberry3D Real-Time Environment with SDK and the

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-17 Thread Enke Digiro
Hello everybody, Was looking on Blueberry 3D WWW, looks very interesting. I would like to test to see how it could work with my application. Is there a demo version? I could find a demo of Realnat product but nothing for Blueberry 3D. Cheers, -- Read this topic online here:

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-17 Thread Frederic Marmond
Hi Enke, Blueberry3d is a core library, so it can't be used 'as it'. I don't think there are public demos for it, but you can find screenshots and videos on the bionatics www. Have a look at LandSim3D, an application that uses Blueberry3D for its rendering:

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-05 Thread Robert Osfield
Hi Enrico, Wow, thanks for the note. I was completely unaware that Blueberry3D now supported OSG. Checking up the bionatics website I see a press release announcing OSG support back in July 2007.. so it seems I'm rather behind the times! Which version of the OSG does Blueberry3D currently

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-05 Thread Enrico Raue
Hello Robert, The OSG nodekit delivered with the SDK, existing today, is supporting version 1.0, 1.2 and 2.0. But actually with the API, also delivered with SDK, you would be able to modify the nodekit and adapt it to any versions. On link below you can find a fresh video: [url]

[osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-04 Thread Enrico Raue
For those who aren't aware of it Blueberry3D exists in a version pluggable with OSG thanks to Blueberry3D SDK and OSG nodekit. Blueberry3D is pushing the limits in Real-Time visualization for OSG users. It is a tool for procedural generation of 3D databases directly from geographical raw data