Hello all OSG users,
We will be at ITEC in Brussels the 12/5 - 14/5 in booth B132.
Come and have a closer look at our new version of Blueberry3D.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11302#11302
Hello Christian,
Bionatics have several game developers as customers. But for the moment there
are no games on the market using Blueberry3D technology.
All trees have been planted automatically according to procedural rules set
by the user in the Editor.
Blueberry3D works with Terrain Classes
Hello everybody,
There is a new video on-line.
[/url] http://www.bionatics.com/Blueberry3DGallery.php?category=31id=12
You will see Blueberry3D unique management of leaf-level detail and
planetary-level coverage making it possible to move seamlessly from a
high-orbit view of the whole Earth
Most Impressive. I would like to see this technology to get used in
Flight Simulators Not the military and professional ones - but those
that everyone can buy off the shelf at the local software store.
Have the 3D buildings and trees been planted with an automated
process or was this edited by
Hi,
First I would like to correct previous post, claiming Blueberry3D is a core
library and cant be used as it is.
Blueberry3D is a commercial off the shelf product with 3 main modules for
REAL-TIME simulation.
The Blueberry3D Editor, the Blueberry3D Real-Time Environment with SDK and the
Hello everybody,
Was looking on Blueberry 3D WWW, looks very interesting.
I would like to test to see how it could work with my application. Is there a
demo version?
I could find a demo of Realnat product but nothing for Blueberry 3D.
Cheers,
--
Read this topic online here:
Hi Enke,
Blueberry3d is a core library, so it can't be used 'as it'.
I don't think there are public demos for it, but you can find
screenshots and videos on the bionatics www.
Have a look at LandSim3D, an application that uses Blueberry3D for its
rendering:
Hi Enrico,
Wow, thanks for the note. I was completely unaware that Blueberry3D
now supported OSG. Checking up the bionatics website I see a press
release announcing OSG support back in July 2007.. so it seems I'm
rather behind the times!
Which version of the OSG does Blueberry3D currently
Hello Robert,
The OSG nodekit delivered with the SDK, existing today, is supporting version
1.0, 1.2 and 2.0.
But actually with the API, also delivered with SDK, you would be able to modify
the nodekit and adapt it to any versions.
On link below you can find a fresh video:
[url]
For those who aren't aware of it Blueberry3D exists in a version pluggable with
OSG thanks to Blueberry3D SDK and OSG nodekit.
Blueberry3D is pushing the limits in Real-Time visualization for OSG users.
It is a tool for procedural generation of 3D databases directly from
geographical raw data
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