I've recently begun digging into NaCl with the exciting possibility of using
tons of existing native C++ (especially OSG) inside of Chrome (and possibly
other browsers that follow suite).
User Assaf Raman has done some great work in doing it for Ogre which can be
found with explanation here:
h
Hi Michael,
Back in 2010 I recall conversing with a google engineer, Alok
Priyadarshi, about test work they were doing with the native client
and the OSG. Prior to work at google Alok was an OSG user so his
familiarity led him to want to try out a port to native client. Alok
provided some changes
Thanks Robert, I'm working on getting ahold of Alok. In the meantime I've
gotten most of OSG to compile using the PPAPI (Pepper) toolchain and would like
to discuss some of the changes.
1) The most prevalent was the usage of "memory.h". This header isn't available
but its functionality is pre
Just wanna post an update on my progress here.
The good news is that today I managed to get things rendering:
[Image: http://img337.imageshack.us/img337/5662/osgnacl.png ]
That bad news is that I don't have much time left to work on this and I
currently cannot get the triangle shown above to rot
Here's a breadcrumb trail for anyone wishing to go the NaCl route. It's a zip
containing a detailed list of changes needed for osg 3.0.1, a custom
GraphicsWindow derivative (GraphicsWindowNaCl), and a sample application that
will render a triangle as shown above. If something is not clear or s
For anyone following this: Colt McAnlis just posted his GDC talk about NaCl
here: http://www.youtube.com/watch?feature=player_embedded&v=R281PhQufHo
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46074#46074
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