Re: [osg-users] Build From Source question

2010-05-23 Thread Sanat Talmaki
Hi, So I just built each of the projects individually as visual studio was not building them in the required order and once one of them didn't have its dependencies satisfied, all the following ones would fail in Linking. After I built the projects, the examples and plugins I built using Build

[osg-users] Build From Source question

2010-05-21 Thread Sanat Talmaki
Hi, I've been using osg so far from the pre-built binaries. But I decided to build from source and had a few queries along the way: When I built the solution in VisualStudio 2005: 4 libraries got built (forgive any typos): osgd, osgAnimationd, osgUtild and OpenThreadsd. After that I started

Re: [osg-users] Build From Source question

2010-05-21 Thread Martin Naylor
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sanat Talmaki Sent: 21 May 2010 17:54 To: osg-users@lists.openscenegraph.org Subject: [osg-users] Build From Source question Hi, I've been using osg so far from the pre-built binaries. But I decided to build from source

Re: [osg-users] Build From Source question

2010-05-21 Thread Jean-Sébastien Guay
Hi Sanat, After that I started getting a bunch of 1104 Linker errors as it could not find a certain .lib file. An OSG lib file? If it couldn't find a certain .lib file, it means one of the previous projects failed to build. Look higher in the compile log, you should see which one failed to