Hi,
I got a basic scene graph running (manually created a simple mesh and
was able to view it). I ran into problems trying to run the osg file
loader plugins and didn't troubleshoot that part any further. Also, I
was building from git.
Do you run into the same crash with 32 and 64 bit builds? Wha
Hi Preet,
Did you make any progress on this? I'm getting a similar error and I am
stumped. I have a fedora 16 32bit machine with osg 3.0.1 where my code compiles
fine and then I have a fedora 17 64bit machine also with osg 3.0.1 where I get
this undefined reference.
I added a "virtual void req
Quick follow up:
The error seems to occur when linking using GCC 4.4.2, which is part
of the tool chain I use. When I use my distro's GCC 4.7 to do a static
build with the same CMake settings, I don't get the error. To get
around it in 4.4.2, I explicitly defined requestRedraw() in
GraphicsWindowE
Hi Preet
Not too sure what exactly your issue is but the error
(.rodata._ZTVN9osgViewer22GraphicsWindowEmbeddedE[_ZTVN9osgViewer22GraphicsWindowEmbeddedE]+0xcc):-1:
error: undefined reference to `non-virtual thunk to
osgViewer::GraphicsWindow::requestRedraw()'
Suggests that your osgViewer li
After a bit more playing around I'm able to get the linking down to
one error (the previous errors were because of linking in the wrong
order):
(.rodata._ZTVN9osgViewer22GraphicsWindowEmbeddedE[_ZTVN9osgViewer22GraphicsWindowEmbeddedE]+0xcc):-1:
error: undefined reference to `non-virtual thunk to
Thanks for the reply.
After messing with the CMakeLists in OpenThreads (forced pthreads), I
got it to compile and build me a static lib archive... unfortutely I
have pretty much the same problem, about a bajillion of these errors
originating from various osg sources.
Program.cpp:(.text+0x5158): u
Hi Preet
Good to hear you're working on a Blackberry port.
In regard to the libs you need your main aim is to get osgViewer compiling.
If that compiles then you can setup a viewer a render your scenegraph.
You'll have two options for this, you can either create your own implementation
of osgVie
Quick follow up,
After playing around with the CMake gui for awhile, I managed to get
it to compile a set of static libs. Unfortunately it seems that
OpenThreads is missing from the built libs, and trying to compile a
project that links with osg results in a bunch of errors regarding
missing OpenT
Hi,
I'm trying to build OSG for another platform (the BlackBerry
Playbook). The NDK for the Playbook includes the tool chains required
to compile libs/apps for the device. It also has OpenGL ES 1.1/2.0
libs, EGL, freetype, etc. I feel like it should be possible to compile
OSG for the Playbook but
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