Hi, Solution Found...
(*texCoords)[j].set((float)k/heightMap->t(), (float)i/heightMap->s()); (*vertices)[j].set( c1*(r+(*heightMap->data(i, k))/10), k, s1*(r+(*heightMap->data(i, k))/10)); (*texCoords)[j+1].set((float)k/heightMap->t(), (float)(i+1)/heightMap->s()); (*vertices)[j+1].set( c2*(r+(*heightMap->data(i+1, k))/10), k, s2*(r+(*heightMap->data(i+1, k))/10)); (*texCoords)[j+2].set((float)(k+1)/heightMap->t(), (float)i/heightMap->s()); (*vertices)[j+2].set( c1*(r+(*heightMap->data(i, k+1))/10), k+1, s1*(r+(*heightMap->data(i, k+1))/10)); (*texCoords)[j+3].set((float)(k+1)/heightMap->t(), (float)(i+1)/heightMap->s()); (*vertices)[j+3].set( c2*(r+(*heightMap->data(i+1, k+1))/10), k+1, s2*(r+(*heightMap->data(i+1, k+1))/10)); ... Thank you! Cheers, Umid ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48422#48422 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org