Hi,

Solution Found...


            (*texCoords)[j].set((float)k/heightMap->t(), 
(float)i/heightMap->s());
            (*vertices)[j].set(   c1*(r+(*heightMap->data(i, k))/10),        k, 
     s1*(r+(*heightMap->data(i, k))/10));

            (*texCoords)[j+1].set((float)k/heightMap->t(), 
(float)(i+1)/heightMap->s());
            (*vertices)[j+1].set( c2*(r+(*heightMap->data(i+1, k))/10),    k,   
   s2*(r+(*heightMap->data(i+1, k))/10));

            (*texCoords)[j+2].set((float)(k+1)/heightMap->t(), 
(float)i/heightMap->s());
            (*vertices)[j+2].set( c1*(r+(*heightMap->data(i, k+1))/10),        
k+1,    s1*(r+(*heightMap->data(i, k+1))/10));

            (*texCoords)[j+3].set((float)(k+1)/heightMap->t(), 
(float)(i+1)/heightMap->s());
            (*vertices)[j+3].set( c2*(r+(*heightMap->data(i+1, k+1))/10),    
k+1,    s2*(r+(*heightMap->data(i+1, k+1))/10));
... 

Thank you!

Cheers,
Umid

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48422#48422





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