[osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-24 Thread Robert Osfield
Hi AC3D plugin users :-) Recently we've had a few submissions of modifications to the ac3d plugin that try to fix texture repeat/clamping behaviour or their own sets of models that they encounter. The problem is that we now have multiple interpretations of what the ac3d plugin should do w.r.t tex

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-24 Thread Melchior FRANZ
* Robert Osfield -- Friday 24 October 2008: > But it doesn't really say anything about the how the texture wrap > modes map to this, if at all. I can't say that either, but the current situation is bad. Because 'texrep 1 1' is default anyway (according to spec and reference implementation) AC3D it

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread Robert Osfield
Hi Melchior, On Fri, Oct 24, 2008 at 8:36 PM, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > * Robert Osfield -- Friday 24 October 2008: >> But it doesn't really say anything about the how the texture wrap >> modes map to this, if at all. > > I can't say that either, but the current situation is bad

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread Robert Osfield
Hi John, On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]> wrote: > In the process of finding a small example, I've realized that indeed the > reference document is not clear at for this feature. The reference documents say nothing about texture wrap modes at all. Given that this

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread John Cummings
Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping Date: Monday 27 October 2008 From: Robert Osfield <[EMAIL PROTECTED]> To: OpenSceneGraph Users Hi John, On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]> wrote: > In the process of fin

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-27 Thread Csaba Halász
On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote: > FYI, here is the link to the discussion on the Ac3D forum: > > http://www.inivis.com/forum/showthread.php?t=5090 > > It seems to be headed in the same direction as Robert's comments regarding > keeping track of the UV rang

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-28 Thread Robert Osfield
On Mon, Oct 27, 2008 at 9:42 PM, John Cummings <[EMAIL PROTECTED]> wrote: > FYI, here is the link to the discussion on the Ac3D forum: > > http://www.inivis.com/forum/showthread.php?t=5090 > > It seems to be headed in the same direction as Robert's comments regarding > keeping track of the UV range

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-28 Thread Robert Osfield
On Mon, Oct 27, 2008 at 9:51 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote: >> FYI, here is the link to the discussion on the Ac3D forum: >> >> http://www.inivis.com/forum/showthread.php?t=5090 >> >> It seems to be headed in

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-28 Thread mjingting
hi Robert: when I use osg::ImageSequence with option PAGE_AND_DISCARD_USED_IMAGES, the program will crash; I found in OSG 2.7.3 ImageSequence.cpp at line 387, if ((i>=_images.size() || !_images[i]) && _filesRequested.count(_fileNames[i])==0), the variable _fileNames is empty, I don't know why

Re: [osg-users] Call for feedback : AC3D loader behavior w.r.t texture repeat and clamping

2008-10-28 Thread Robert Osfield
Hi ?? Could you please sign with the name you'd like to be addressed. Also if you want to report a problem the place is not to hang it off a complete unrelated thread. Please send the post with a relevant subject line so it gets thread properly by mail tools and is easy to follow. If you want me