Hi AC3D plugin users :-)
Recently we've had a few submissions of modifications to the ac3d
plugin that try to fix texture repeat/clamping behaviour or their own
sets of models that they encounter. The problem is that we now have
multiple interpretations of what the ac3d plugin should do w.r.t
tex
* Robert Osfield -- Friday 24 October 2008:
> But it doesn't really say anything about the how the texture wrap
> modes map to this, if at all.
I can't say that either, but the current situation is bad. Because
'texrep 1 1' is default anyway (according to spec and reference
implementation) AC3D it
Hi Melchior,
On Fri, Oct 24, 2008 at 8:36 PM, Melchior FRANZ
<[EMAIL PROTECTED]> wrote:
> * Robert Osfield -- Friday 24 October 2008:
>> But it doesn't really say anything about the how the texture wrap
>> modes map to this, if at all.
>
> I can't say that either, but the current situation is bad
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> In the process of finding a small example, I've realized that indeed the
> reference document is not clear at for this feature.
The reference documents say nothing about texture wrap modes at all.
Given that this
Call for feedback : AC3D loader behavior w.r.t
texture repeat and clamping
Date: Monday 27 October 2008
From: Robert Osfield <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Hi John,
On Mon, Oct 27, 2008 at 4:07 PM, John Cummings <[EMAIL PROTECTED]>
wrote:
> In the process of fin
On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> FYI, here is the link to the discussion on the Ac3D forum:
>
> http://www.inivis.com/forum/showthread.php?t=5090
>
> It seems to be headed in the same direction as Robert's comments regarding
> keeping track of the UV rang
On Mon, Oct 27, 2008 at 9:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
> FYI, here is the link to the discussion on the Ac3D forum:
>
> http://www.inivis.com/forum/showthread.php?t=5090
>
> It seems to be headed in the same direction as Robert's comments regarding
> keeping track of the UV range
On Mon, Oct 27, 2008 at 9:51 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
> On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote:
>> FYI, here is the link to the discussion on the Ac3D forum:
>>
>> http://www.inivis.com/forum/showthread.php?t=5090
>>
>> It seems to be headed in
hi Robert:
when I use osg::ImageSequence with option PAGE_AND_DISCARD_USED_IMAGES, the
program will crash; I found in OSG 2.7.3 ImageSequence.cpp at line 387, if
((i>=_images.size() || !_images[i]) && _filesRequested.count(_fileNames[i])==0),
the variable _fileNames is empty, I don't know why
Hi ?? Could you please sign with the name you'd like to be addressed.
Also if you want to report a problem the place is not to hang it off a
complete unrelated thread. Please send the post with a relevant
subject line so it gets thread properly by mail tools and is easy to
follow. If you want me
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