Hi,
I'm playing with the OSG sample code for Android (GLES2) and as I see, it
attaches user defined GLSL shaders to the drawable objects in order to display
them with the proper shading effects.
Is it not possible to use the OSG API Objects such as Material, Color,
LightSource etc. when progra
Hi,
http://forum.openscenegraph.org/viewtopic.php?t=11390
Chris is explaining well here. Hope it helps
Cheers,
Nick
On Thu, Jul 19, 2018 at 12:09 PM Daniel Ponsoda wrote:
> Hi,
>
> I'm playing with the OSG sample code for Android (GLES2) and as I see, it
> attaches user defined GLSL shaders t
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