Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Bruce Clay
Hi, I am using the 3.6.2 branch. The pick works for the fountain so clicking on the color blocks over the fountain will report back but not the others. Also the osgPick app does not support the --screen 0 command line option Thank you! Cheers, Bruce -- Read this topic onlin

Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Robert Osfield
On Thu, 28 Feb 2019 at 16:10, Chris Hanson wrote: > I think it used to work. Strange. I am not where I can test it right now. Can > anyone else confirm? I can pick the coloured rectangles in the HUD of osgpick built from the 3.6 branch. Robert. ___ os

Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Chris Hanson
I think it used to work. Strange. I am not where I can test it right now. Can anyone else confirm? On Thu, Feb 28, 2019 at 4:34 PM Bruce Clay wrote: > Hi, > > I used the osgPick example to create a HUD in my app but do not get any > hits from the text. I went back to the osgPick example itself

[osg-users] Cannot pick HUD text

2019-02-28 Thread Bruce Clay
Hi, I used the osgPick example to create a HUD in my app but do not get any hits from the text. I went back to the osgPick example itself and it does not get any hits from the text either. Is there any way to use a HUD to select text and use it to control operations? Thank you! Cheers, Bruc