Hi Fei,
Did you mean just to repeat exactly the same message you wrote 8 days ago?
Just repeating things doesn't provide anyone with any extra
information in which to help understand what help you specifically
need. I have already pointed out there is number of things you are
discussing that are
CTW_Liu wrote:
> Hi,
>
> I have a project which is required WPF to show a 3d scene, so I create a CLR
> dll project and a C++ dll project which use OSG. All of them were created in
> VS2013 and my osg version is 3.4.0.
>
> One of the demands in my project is that users can change model's textu
Hi Robert,
Thanks for your advice. This is the first time that I have used osg, and I'm
not farmiliar enough to it.
Thank you!
Cheers,
Fei
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69608#69608
__
Hi Fei,
I am not familiar with the WPF, CLR acronyms, are these Windows
specific topics? It's generally best to define acronyms if they
aren't completely standard.
As for accessing nodes StateSet's, if you have access to the Node then
you have access to the Node's set/getStateSet() methods. The
Hi,
I have a project which is required WPF to show a 3d scene, so I create a CLR
dll project and a C++ dll project which use OSG. All of them were created in
VS2013 and my osg version is 3.4.0.
One of the demands in my project is that users can change model's texture
through WPF's button. I cr
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