Re: [osg-users] Compling STATIC version of OSG, - using static plugins?

2008-05-06 Thread Mike Weiblen
> Thanks, > Curt > > > > > > > -Original Message----- > From: Mike Weiblen <[EMAIL PROTECTED]> > To: OpenSceneGraph Users > Sent: Sun, 4 May 2008 7:47 pm > Subject: Re: [osg-users] Compling STATIC version of OSG, - using static > plugins? >

Re: [osg-users] Compling STATIC version of OSG, - using static plugins?

2008-05-04 Thread dtidev
eneGraph Users Sent: Sun, 4 May 2008 7:47 pm Subject: Re: [osg-users] Compling STATIC version of OSG, - using static plugins? On Fri, May 2, 2008 at 3:31 PM, <[EMAIL PROTECTED]> wrote: > (The main problem is that I don't want to have to install > Microsoft.VC80.DebugCRT redistr

Re: [osg-users] Compling STATIC version of OSG, - using static plugins?

2008-05-04 Thread Mike Weiblen
On Fri, May 2, 2008 at 3:31 PM, <[EMAIL PROTECTED]> wrote: > (The main problem is that I don't want to have to install > Microsoft.VC80.DebugCRT redistributable C++ stuff with every install, which > is required for the .dlls) Please be sure to read Microsoft's license for their redistributable

[osg-users] Compling STATIC version of OSG, - using static plugins?

2008-05-02 Thread dtidev
Greetings all - I have compiled a STATIC version of the OSG, and all associated plugins. I'm working with a statically linked version of the planets example, and get the errors: "Could not find plugin to read objects from file "?? .jpg" It looks like its trying to load the .dll version