Hi Glenn,
Vieewer::computeIntersections() won't work when you start using funky
stuff like RTT Cameras, you'll need to implement your of
IntersectVisitor/LineSegmentIntersector/PolytopeIntersector codes to
the do the scene intersections and use the RTT Camera's view and
projection matrix as a guid
Hello all,
I could please use some guidance with the following problem.
I have a typical scene graph and a simple viewer setup. I can run
Viewer::computeIntersections() on the scene and it works fine.
Then I insert an RTT camera in order to render the graph to a texture. I
then map the texture to
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