Re: [osg-users] Computing the bounding box of a node. Different approach.

2014-11-14 Thread Robert Osfield
On 13 November 2014 16:49, Andrés Barrionuevo wrote: > Hi, > > Still struggling with this. Any idea? > My guess like others I quickly looked at your post and find it way too much code to follow for any quick answers. We aren't here to debug your code line by line. If you want help then you nee

Re: [osg-users] Computing the bounding box of a node. Different approach.

2014-11-13 Thread Andrés Barrionuevo
Hi, Still struggling with this. Any idea? ... Thanks and cheers! Andrés -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61629#61629 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Computing the bounding box of a node. Different approach.

2014-11-10 Thread Andrés Barrionuevo
Hi, I've been playing around with the "Computing the world bounding box of any node" example in the Cookbook, which uses a ShapeDrawable. I've read in the Doxygen docs that: > > The implementation of ShapeDrawable is not geared to efficiency; it's better > to think of it as a convenience to r