Re: [osg-users] Convert random points to a mesh

2015-04-30 Thread Robert Osfield
Hi Mike, The osgUtil::DelaunayTriangulator is the class to use to generate meshes from vertices. Robert On 30 April 2015 at 04:39, Mike Raider miketimm...@gmail.com wrote: Hi, I am collecting data of 500 points at a time and the x,y,z points are randomly distributed around the center. I

[osg-users] Convert random points to a mesh

2015-04-29 Thread Mike Raider
Hi, I am collecting data of 500 points at a time and the x,y,z points are randomly distributed around the center. I would like to render this collection of points into a surface map using OpenSceneGraph. What is the best way to do this without reinventing the wheel? Thank you very much!