Re: [osg-users] Correct creation of the terrain

2016-10-10 Thread Robert Osfield
On 10 October 2016 at 14:47, Nickolai Medvedev wrote: > Thanks for councils, Robert. I will try to look for the necessary array of > heights in a VPB code. The first thing you should do is check the over-sampling issue, messing around with code when it's the input paramters that you are doing w

Re: [osg-users] Correct creation of the terrain

2016-10-10 Thread Nickolai Medvedev
Thanks for councils, Robert. I will try to look for the necessary array of heights in a VPB code. Good luck! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68945#68945 ___ osg-users mailing list osg

Re: [osg-users] Correct creation of the terrain

2016-10-10 Thread Robert Osfield
Hi Nickolia, I haven't seen VPB generate terrain like this, are you forcing the height field resolution higher than what VPB chooses by default? I say this as this is the type of artefact I'd expect with over sampling. As where to modify VPB to add filtering in, I'm afraid I don't recall off the

Re: [osg-users] Correct creation of the terrain

2016-10-10 Thread Robert Osfield
Hi Nickolai, On 10 October 2016 at 06:20, Nickolai Medvedev wrote: > Where in VirtualPlanetBuilder i can get float array of the heights to process > it in the BoxFilter? I can't make any sense of what you are after given the context of VirtualPlanetBuilder. VPB is a standlone tool that you run

Re: [osg-users] Correct creation of the terrain

2016-10-09 Thread Nickolai Medvedev
Hi, Robert! Where in VirtualPlanetBuilder i can get float array of the heights to process it in the BoxFilter? Thank you! Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68925#68925 __