On 10 October 2016 at 14:47, Nickolai Medvedev wrote:
> Thanks for councils, Robert. I will try to look for the necessary array of
> heights in a VPB code.
The first thing you should do is check the over-sampling issue,
messing around with code when it's the input paramters that you are
doing w
Thanks for councils, Robert. I will try to look for the necessary array of
heights in a VPB code.
Good luck!
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Hi Nickolia,
I haven't seen VPB generate terrain like this, are you forcing the
height field resolution higher than what VPB chooses by default? I
say this as this is the type of artefact I'd expect with over
sampling.
As where to modify VPB to add filtering in, I'm afraid I don't recall
off the
Hi Nickolai,
On 10 October 2016 at 06:20, Nickolai Medvedev wrote:
> Where in VirtualPlanetBuilder i can get float array of the heights to process
> it in the BoxFilter?
I can't make any sense of what you are after given the context of
VirtualPlanetBuilder. VPB is a standlone tool that you run
Hi, Robert!
Where in VirtualPlanetBuilder i can get float array of the heights to process
it in the BoxFilter?
Thank you!
Cheers,
Nickolai
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