Thank you Robert,
That's given me a 'framework' to work within..
Kind regards,
Stephen.
On Jan 23, 2008, at 5:20 PM, Robert Osfield wrote:
> On Jan 23, 2008 9:28 AM, Stephen Northcott <[EMAIL PROTECTED]
> > wrote:
>> My question was simply is there anything I need to be aware of other
>> than
On Jan 23, 2008 9:28 AM, Stephen Northcott <[EMAIL PROTECTED]> wrote:
> My question was simply is there anything I need to be aware of other
> than the usual push'es and pops that we do then splicing pure openGL
> and OSG together?
There is no low difference w.r.t OpenGL/OSG integration in 2.x
rel
Hi Robert,
Thanks so much for getting back to me.. However..
I think you misunderstand my email..
I have entirely removed SDL. It was only a windowing solution for this
code.
I have now placed this code inside the osghud example and am using OSG
(at the moment) as simply a windowing solutio
Hi Stephan,
SDL and threading of OpenGL doesn't mix. If you want to use the OSG
within an SDL window you'll need to select single threading. See the
osgviewerSDL example.
Robert.
On Jan 23, 2008 3:45 AM, Stephen Northcott <[EMAIL PROTECTED]> wrote:
> I was really hoping for some kind of reply
I was really hoping for some kind of reply from my last email about
this.. but perhaps my question was too vague..
To summarize:
I have a complex OpenGL program which used to run in SDL on OS X.
I am trying to change that to run inside the OSG Viewer system on OS X.
I have done this the other
Dear Robert (and OSG community),
Happy New Year!! :-)
I have recently started a new project and taken the latest copy of OSG
from the servers. Thanks.
I have a very efficient, but quite complex piece of OpenGL code which
used to run under SDL in OS X.
I am trying to put the entire thing ins
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