Hi Ulrich,
I found that before but wasn't sure if it supports custom mipmaps.
Now I know that it definitively doesn't do that (which is a shame)
Yes, it definitely is, especially since it seems to do the reverse
(extracting existing mipmap levels into separate layers on load)...
And yes,
Hi J-S,
Jean-Sébastien Guay wrote:
> Here's the DDS plugin for the GIMP:
> http://nifelheim.dyndns.org/~cocidius/dds/
> Seems pretty complete. It says it can do automatic mipmap generation on
> save, I hope it gives you options on which filtering algorithms to
> use... It also says it can load mip
Hi Gordon,
Others include
I assume you mean other formats that can include mipmaps? (Why hasn't
everyone caught on to the advantages of replying inline nowadays? :-)
NITF
Found NITF on Wikipedia, it seems to be terrain-specific like GeoTiff or
am I getting the wrong impression?
Jpeg
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Monday, September 08, 2008 10:26 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in
far view)
Hi Ulrich,
> Is the use of DDS files the only way
Hi Ulrich,
Is the use of DDS files the only way to use custom mipmap images?
If so what's a good tool to author custom mipmap DDS files (or any DDS file for
that
matter) on Linux and/or OS X?
As far as I know, it's the only widely accepted format that has this
functionality for textures (Geo
Hi guys,
Jean-Sébastien Guay wrote:
> Possible solutions, once again:
> 1. Generate the mipmaps yourself using better filtering, so that they're
> less blurred. Store the resulting texture with mipmaps in a DDS file and
> use that on your models at runtime.
Is the use of DDS files the only way to
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