Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-09 Thread Jean-Sébastien Guay
Hi Ulrich, I found that before but wasn't sure if it supports custom mipmaps. Now I know that it definitively doesn't do that (which is a shame) Yes, it definitely is, especially since it seems to do the reverse (extracting existing mipmap levels into separate layers on load)... And yes,

Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-09 Thread Ulrich Hertlein
Hi J-S, Jean-Sébastien Guay wrote: > Here's the DDS plugin for the GIMP: > http://nifelheim.dyndns.org/~cocidius/dds/ > Seems pretty complete. It says it can do automatic mipmap generation on > save, I hope it gives you options on which filtering algorithms to > use... It also says it can load mip

Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-08 Thread Jean-Sébastien Guay
Hi Gordon, Others include I assume you mean other formats that can include mipmaps? (Why hasn't everyone caught on to the advantages of replying inline nowadays? :-) NITF Found NITF on Wikipedia, it seems to be terrain-specific like GeoTiff or am I getting the wrong impression? Jpeg

Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-08 Thread Gordon Tomlinson
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, September 08, 2008 10:26 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view) Hi Ulrich, > Is the use of DDS files the only way

Re: [osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-08 Thread Jean-Sébastien Guay
Hi Ulrich, Is the use of DDS files the only way to use custom mipmap images? If so what's a good tool to author custom mipmap DDS files (or any DDS file for that matter) on Linux and/or OS X? As far as I know, it's the only widely accepted format that has this functionality for textures (Geo

[osg-users] Custom mipmap loading? (Re: Texture not clear in far view)

2008-09-08 Thread Ulrich Hertlein
Hi guys, Jean-Sébastien Guay wrote: > Possible solutions, once again: > 1. Generate the mipmaps yourself using better filtering, so that they're > less blurred. Store the resulting texture with mipmaps in a DDS file and > use that on your models at runtime. Is the use of DDS files the only way to