ME_PER_FRAME is reserved for future use.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Michael Henheffer
> Sent: Wednesday, November 07, 2007 12:29 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] DatabaseP
The comments for DatabasePager::setTargetFrameRate explain that this
variable is not used directly and how it should be used. As seen below
it appears it is intentionally not used.
"Typically one would set this to the value refresh rate of your display
system i.e. 60Hz. Default value is 100. U
On Nov 7, 2007 2:42 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Can you point me to code that actually uses this variable?
Just did a search and couldn't spot anything :-)
Perhaps osgProducer used it.
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> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Robert Osfield
>
> This variable is a hint to the viewer on how much time to
> allocate for doing compiles and deletes each frame.
Can you take a second look at this please? In the 2.2 source, I d
Hi Paul,
This variable is a hint to the viewer on how much time to allocate for
doing compiles and deletes each frame.
Robert.
On Nov 6, 2007 11:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> Hi Robert -- DatabasePager has a method
> getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), wh
Hi Robert -- DatabasePager has a method
getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), which returns the
value of the variable _minimumTimeAvailableForGLCompileAndDeletePerFrame.
As far as I can tell, neither the function nor the variable are ever
referenced in any meaningful way -- they
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