Hi
Do you mean this streaming Delauney triangulator -
http://www.cs.unc.edu/~isenburg/sd/ ? Unfortunately I don't think it's
under a commercially usable license - it asserts copyright, disclaims
liability, and that's it - there is no explicit permission to redistribute.
I was initially
Hi,
i want to triangulate the following U character like shape.
[Image: http://jotschi.de/download/osg/delaunay_3.png ]
The DelaunayTriangulator generates this triangulated mesh. But as you can see
the space in the middle of the U is also triangulated which i do not want.
[Image:
Johannes,
If you just want to triangulate an outline, try the
osgUtil::Tessellator. First build an osg::Geometry as a line loop,
then do something like:
osgUtil::Tessellator tess;
tess.setTessellationType( osgUtil::Tessellator::TESS_TYPE_GEOMETRY );
tess.setWindingType(
Hi,
that worked like a charm :) Thank you very much for the quick answer.
I attach the full example. Maybe this comes handy to someone else too :)
Code:
osg::Geometry* contourGeom = new osg::Geometry();
contourGeom-setVertexArray(v);
contourGeom-addPrimitiveSet(new
If you need to do this with a complex model (1000s of points) the Delauney
triangulator doesn't work very well.
I have a written a wrapper for Jonathon Shewchuk's Delauney code but that code
is restricted to non-commercial use so I haven't submitted it.
If you can accept this and need a worlds
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