Hi all,
has anyone produced code that outputs a graph with just points(nodes) and
links (edges) to these nodes. If so, you code please let me know how to do
it.
Thanks,
Felix
On 9/7/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 9/7/07, Alberto Luaces [EMAIL PROTECTED] wrote:
Thank you very
Please see osgViewer application. The osgGA::StateSetManipulator() may help
you~
2007/9/10, Felix Bwire [EMAIL PROTECTED]:
Hi all,
has anyone produced code that outputs a graph with just points(nodes) and
links (edges) to these nodes. If so, you code please let me know how to do
it.
Robert,
Thank you very much for your complete reply, it will help me to design my
future programs.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On 9/7/07, Alberto Luaces [EMAIL PROTECTED] wrote:
Thank you very much for your complete reply, it will help me to design my
future programs.
My hope is that the amount of commonality between Viewer,
CompositeViewer and doing Camera's in the scene graph is that users
can switch between
On 9/7/07, Alberto Luaces [EMAIL PROTECTED] wrote:
as seen in the osghud example, what is the difference between setting a
Viewer and a slave camera attached to it and creating a CompositeViewer with
two views? At first sight that two solutions seem almost identical...
The end result is the
Hello,
as seen in the osghud example, what is the difference between setting a
Viewer and a slave camera attached to it and creating a CompositeViewer with
two views? At first sight that two solutions seem almost identical...
Thanks,
Alberto
___
6 matches
Mail list logo