Hi,
I figured out that the problem was with the render bin details of the state set
i still have to figure out what would be the correct details
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nikhil
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Hi all,
The problem is something like this when rotating the scene (using trackball)
the partial cylinder i created appears and disappears randomly.
I think the problem might be with the stateset also.
...
Thank you!
Cheers,
nikhil
Code:
PositionAttitudeTransform* Objects::makeObject(floa
Hi Nikhil,
It sounds like the bounding volume for your geometry is wrong for some
reason, switching off view frustum culling will just be hiding the
problem so I wouldn't recommend this.
The right thing to do is get to bottom of why your bounding volume is
wrong. How are you creating and renderi
Hi,
On 03/06/10 19:50, nikhil raprolu simha wrote:
Hi,
I am trying to render a quarter cylinder(pie-like).I notice that the
half cylinder gets culled (in most of views(viewed using
trackballmanipulator)) is there a way to disable culling or another
way to render a partial cylinder? ...
I can'
Hi,
I am trying to render a quarter cylinder(pie-like).I notice that the half
cylinder gets culled (in most of views(viewed using trackballmanipulator)) is
there a way to disable culling or another way to render a partial cylinder?
...
nikhil
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ht
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