>
> 2) In CMake, there is also an option to disable the fixed-function
> pipeline. I am interested in trying this. Will it effectively disable a lot
> of OSG functionality?
>
Yes, almost everything that isn't 100% shader based.
> 3) I'm looking for options here to create x64 build configuratio
Heya,
I'm in CMake again, creating a VS2010 solution for OSG v. 3.0.0 (64-bit this
time). I have a couple of questions.
1) We have a huge problem with load times in Debug mode. So much so that it's
not even worth it to link to the debug libraries because the models
(OpenFlight, some of which a
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