Hi Sam,
This might not work for all osg specific package find scripts in
OpenSceneGraph\CMakeModules, but you should be able to disable packages
from the cmake command line:
from cmake 3.0 documentation:
Every non-REQUIRED find_package call can be disabled by setting the
CMAKE_DISABLE_FIND_PACKAGE
Yes, there is no "high-level" way. I hope it works for you.
sam writes:
> Hi Alberto,
>
> No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.
>
> Thanks!
>
> On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote:
>
> sam writes:
>
> > Hi All,
> >
> > Is there a simpl
Hi Alberto,
No. I was hoping to avoid hacking the CMakeFiles up. I will give this a try.
Thanks!
On Tue, Nov 8, 2016 at 5:07 AM, Alberto Luaces wrote:
> sam writes:
>
> > Hi All,
> >
> > Is there a simple way to disable the plugin project files from being
> generated via CMake?
> >
>
> Hi, Sam
sam writes:
> Hi All,
>
> Is there a simple way to disable the plugin project files from being
> generated via CMake?
>
Hi, Sam. Did you try to comment or delete the 31st line of src/CMakeLists.txt?
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/CMakeLists.txt#L31
--
Albert
Hi All,
Is there a simple way to disable the plugin project files from being
generated via CMake?
Thanks, Sam
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sam writes:
> Hi All,
>
> Is there a simple way to disable the plugins from building in OSG? I'd
> like to be able to just build the OSGCore without having to uncheck
> the boxes in visual studio.
>
Hi Sam, I usually open src/osgPlugins/CMakeLists.txt and comment or
remove all the ADD_SUBDIRECTOR
Hi All,
Is there a simple way to disable the plugins from building in OSG? I'd like
to be able to just build the OSGCore without having to uncheck the boxes in
visual studio.
Thanks, Sam
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