On 14 July 2016 at 09:38, Tony Vasile wrote:
> Basically we are representing a panorama of 48 panels. We have a requirement
> to render one of the panels and then send the pixels over an ethernet
> connections.
When you say "representing", you mean you have a physical power wall
that you are dr
Basically we are representing a panorama of 48 panels. We have a requirement to
render one of the panels and then send the pixels over an ethernet connections.
I have got the moving around working but it appears that when glClear happens
it happens after each viewport is rendered, so there is a
Hi Tony,
Is there a reason why you just don't use the multiple Camera's, one
for each viewport, this is the standard way of doing things in the
OSG. If the different viewports make up the same basic view then
you'd use a single osgViewer::View or (Viewer) with multiple slave
osg::Camera that draw
I'm porting a Performer application to OpenSceneGraph and it is drawing the
simulated view into a series of smaller regions on the screen. The way the
application works is that it starts at the first position set the viewport to
the desired position draws the piece of the panorama moves to the n
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