Re: [osg-users] Dividing a window into smaller areas

2016-07-14 Thread Robert Osfield
On 14 July 2016 at 09:38, Tony Vasile wrote: > Basically we are representing a panorama of 48 panels. We have a requirement > to render one of the panels and then send the pixels over an ethernet > connections. When you say "representing", you mean you have a physical power wall that you are dr

Re: [osg-users] Dividing a window into smaller areas

2016-07-14 Thread Tony Vasile
Basically we are representing a panorama of 48 panels. We have a requirement to render one of the panels and then send the pixels over an ethernet connections. I have got the moving around working but it appears that when glClear happens it happens after each viewport is rendered, so there is a

Re: [osg-users] Dividing a window into smaller areas

2016-07-06 Thread Robert Osfield
Hi Tony, Is there a reason why you just don't use the multiple Camera's, one for each viewport, this is the standard way of doing things in the OSG. If the different viewports make up the same basic view then you'd use a single osgViewer::View or (Viewer) with multiple slave osg::Camera that draw

[osg-users] Dividing a window into smaller areas

2016-07-06 Thread Tony Vasile
I'm porting a Performer application to OpenSceneGraph and it is drawing the simulated view into a series of smaller regions on the screen. The way the application works is that it starts at the first position set the viewport to the desired position draws the piece of the panorama moves to the n