On 12/2/2011 8:04 PM, michael.a.bo...@l-3com.com wrote:
My question is this, if I load a file using
osgDB::readNodeFile(somefile.osg);
How would I set it up for instanced drawing?
My guess is that I would need to write a node-visitor that collects all
of the geometry - drawables and sets
Hi Everyone,
Sorry, the last copy of this went out without a subject. Please
disregard, it has been a long day.
I'm trying to implement a fairly dense forested area and simply adding
in a bunch of osg::MatrixTransform nodes predictably causes the cull to
crash. I could try reorganizing the scene
Hi Michael,
How would I set it up for instanced drawing?
My guess is that I would need to write a node-visitor that collects all
of the geometry - drawables and sets them up to use the instanced call
overload instead of the default. I have tried doing this, but my
implementation has gotten
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