Paul Martz wrote:
> If you're not picky about the blur quality, just render to a texture that is
> 1/16th the size of your screen (1/4 width x 1/4 height), then apply the
> texture to a fullscreen quad with GL_LINEAR filtering. This can be
> accomplished with OpenGL v1.0 functionality and shoul
If you're not picky about the blur quality, just render to a texture that
is 1/16th the size of your screen (1/4 width x 1/4 height), then apply the
texture to a fullscreen quad with GL_LINEAR filtering. This can be
accomplished with OpenGL v1.0 functionality and should be fast and
well-supported o
Hi Petr,
You will have to render your scene to texture (RTT) and perform a
shader-blur pass before displaying it in the viewer.
Look at the render to texture example and the shader examples. Finding a
blur shader should be easy with most search websites, or in the osgPPU
examples.
So effecti
Hi,
I would like to make something like menu using overlaying HUD Camera with
background blurred.
Code:
http://rk.md/wp-content/uploads/2012/08/2012-08-18_4.jpg
-> something like this but with "sharp / focused" scoreboard but everything
else blurred
How to do it?
I tried osgmotionblur
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